DCW - Magic Kingdom Playset
Seasonal minigame updates to Disney Coloring World (StoryToys).
games, audio
·
2020-2022
DCW - Magic Kingdom Playset
Seasonal minigame updates to Disney Coloring World (StoryToys).
games, audio
·
2020-2022
Skills:
Rapid prototyping, animation, game design, technical audio
Tools:
Unity, C#, Adobe Photoshop, Jira
My first assignment on Disney Coloring World was to assist on development of the Magic Kingdom playset by adding interactions, particle effects, and sound triggers, which I continued to do on all other playsets as responsibilities were added. I designed a new feature for this playset that would allow the seasons to change over the course of the calendar year, replacing different assets and particle effects for Fall, Spring, and Winter.
For our Halloween update, I once again assembled the playset using pre-made assets and animated interactions with as many elements as I could in the available development time. I created our candy treasure hunt game, animating every stage of the game flow.
For the Christmas update, I implemented the new assets and was tasked with desiging a game around the different snowman costume pieces. I had to handily repurpose and animate assets like the gift boxes and design a new system for the costume-selection interface.
My first assignment on Disney Coloring World was to assist on development of the Magic Kingdom playset by adding interactions, particle effects, and sound triggers, which I continued to do on all other playsets as responsibilities were added. I designed a new feature for this playset that would allow the seasons to change over the course of the calendar year, replacing different assets and particle effects for Fall, Spring, and Winter.
For our Halloween update, I once again assembled the playset using pre-made assets and animated interactions with as many elements as I could in the available development time. I created our candy treasure hunt game, animating every stage of the game flow.
For the Christmas update, I implemented the new assets and was tasked with desiging a game around the different snowman costume pieces. I had to handily repurpose and animate assets like the gift boxes and design a new system for the costume-selection interface.
My first assignment on Disney Coloring World was to assist on development of the Magic Kingdom playset by adding interactions, particle effects, and sound triggers, which I continued to do on all other playsets as responsibilities were added. I designed a new feature for this playset that would allow the seasons to change over the course of the calendar year, replacing different assets and particle effects for Fall, Spring, and Winter.
For our Halloween update, I once again assembled the playset using pre-made assets and animated interactions with as many elements as I could in the available development time. I created our candy treasure hunt game, animating every stage of the game flow.
For the Christmas update, I implemented the new assets and was tasked with desiging a game around the different snowman costume pieces. I had to handily repurpose and animate assets like the gift boxes and design a new system for the costume-selection interface.